security-system

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Apez.control-demon security-system v1.4 (builders edition)

This security system is a plug-in and is included in the control-demon builders edition.

Ths security system works with any demon-controller or "demon ready" building. Authorised users are received from any demon-controller on the same channel. The security-system is a plug-in for the Apez.control-demon (builders edition). However, you can also add this device to any "demon ready" building or use it with the Apez.control-demon (personal edition).

A stand-alone version of this security-system, with seperate "users" list, is available at the Apez.emporium.


Contents

Content:

  • 1 x control-demon security-system orb

The object is full permission, the script(s) are no modify


Features:

  • Easy config and installation
  • Protects your land without the need of red "ban lines".
  • Protect your entire land or just a single room
  • Works on avatar and group owned land
  • Get authorised users/visitors from demon-controller
  • Protect "cubic area" (most systems protect radial areas)
  • Ejects intruders from the land or teleport them home
  • Modify scan rate, x-y-z coordinates and more

Usage:

It is important that you DEED the security system to the land group IF the land is group owned. In case you own the land yourself, you do not need to deed the device to the group.

  • Simply rez the security system on your land, best would be the center of the area to protect.
  • Once rezzed, right-click the security-system and select edit.
  • Open the "content tab" of the system and modify the ~SecurityConfig notecard:
// Device Channel (must be same as related controller)
// Only used in demon-ready mode, not in stand-alone versions
Channel=911

// Range of scan.
// This should be large enough to cover the cubic area to be protected
Range=10

// These are the  x,y and z distances from the Orb around the orb that are to be protected.
// |----------------------------------------------------|
// |			/\	+y = 10			|
// |                    |				|
// |   	-x = 1.0	|		+x = 15.0       |
// |<---------------- <orb> --------------------------->|
// |                    |				|
// |			\/	-y = 1.0		|
// |----------------------------------------------------|
minus x=5.0
plus x=5.0
minus y=5.0
plus y=5.0
minus z=5.0
plus z=5.0

// How often should the scan be performed
Scan rate=5.0

// How long before an intruder is ejected
Allowed time=10.0

// Method of ejection - Eject_From_Land or Teleport_Agent_Home
Eject method=Eject_From_Land

The security-system is using llSensor() for scanning, this limits scans to a 96m radius.

When a security orb scans for avatars it scans a sphere of a certain radius, so if the radius was 50m, all avatars in a 50m sphere would be detected and considered for eviction. This poses problems if public areas and private areas are in close proximity. If you want for example to just protect a single room in your building or part of your land.

The cubic protection system is the solution to this problem. You set up the security orb scan distance to cover the WHOLE of the area you wish to protect, THEN you define the maximum and minimum x,y and z coordinates of the area to be protected. It is important to note that the whole of the enclosed protected area must be within the scanning range of the security orb. You may now have protected areas and unprotected areas in very close proximity with no risk of ejecting avatars who are not intruding into the protected area.

Changelog:

  • v1.0: Script written, internal testing
  • v1.1: Fixed internal svn revision numbering
  • v1.2: Added system and stand-alone mode to script, public release.
  • v1.3: Converted to co-ordinates relative to monitor rather than absolute to sim.
  • v1.4: Added Show/Hide and Reset to menu. Reset needed if device is moved to reconfig

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